O que há de novo

Novo update em 26/01?

Lorcar

Jameson
Alguém sabe o que está vindo no update de hoje? Não tinha ouvido falar de nada...tomara que não nerfem mais nada...
 

jun!0r

Harmless
Lorcar disse:
Alguém sabe o que está vindo no update de hoje? Não tinha ouvido falar de nada...tomara que não nerfem mais nada...
Morning Commanders,

We have an update incoming today. The galactic servers will go offline at 11AM GMT and will return within the hour (UPDATE: We aim to bring the servers back online at 12.30GMT - thanks!). Below are the patch notes to quench your changelog fever.

General Changes

Fix for crash when approaching some settlements (AZRAEL - SEARLE PORT)
Fixed a crash in drone component
Fix for crash during outfitting
Added guards for a door manager related crash
Fixed Mine/Missile malfunction causing the client to crash
Added guards to help prevent a Capital Ship related crash
Ensure cargo is transferred when re-buying a ship from an orphaned SRV
Limit Galnet to only displaying recent articles in the game
Fix Darnielle's Progress in the Maia system
Fix some names in local trading report news articles.
Stop requiring the Phekda permit to travel to that starsystem
Rank missions should no longer instantly fail for no apparent reason
Ammo store shouldn't show drones as purchasable if there is no stock
Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
The SRV is now refuelled when it docks at a port
Fixed an issue when deploying the buggy to a garage in a port, the buggy started slightly below the ground.
Fix Imperial Cutter schematic




Client: Text Display

Translations updated.
Various text fixes.




Networking

Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
Fix for network object ID exhaustion.
Fixed some missing Powerplay translations.




Server Side Fixes

Fixed some metadata mismatches causing server errors.
Fixed a server crash if a star system is being accessed while being deleted.
Various server performance and reliability improvements
fonte: https://forums.frontier.co.uk/showthread.php?t=227540
 
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